Date: Sat, 5 May 2001 00:32:41 +0300 (EEST) From: Maxim Sobolev <sobomax@mail-in.net> To: billf@mu.org, sobomax@FreeBSD.ORG Cc: cvs-committers@FreeBSD.ORG, cvs-all@FreeBSD.ORG Subject: Re: cvs commit: ports/games Makefile ports/games/solarwolf Makefile distinfo pkg-comment pkg-descr pkg-plist Message-ID: <200105042132.f44LWe017891@Mail-In.Net> In-Reply-To: <20010504151552.B37979@elvis.mu.org>
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On Fri, 4 May 2001 15:15:52 -0500, Bill Fumerola wrote: > On Fri, May 04, 2001 at 03:51:36AM -0700, Maxim Sobolev wrote: > > > Added files: > > games/solarwolf Makefile distinfo pkg-comment pkg-descr > > pkg-plist > > Log: > > Add solarwolf 1.0, an action/arcade game originally based of SolarFox on the > > Atari 2600. > > > > Boys, if you think that the Python is inapproprite language for games > > programming you ought to try this - it really rocks, even on a low-end machines > > like my P133 notebook! > > You're impressed that a scripting language can run a game at acceptable speed on your > P133 when an 8-bit gaming console from the 1970s originally ran it? ;-> ;) Well, I don't think that an 8-bit gaming console was capable to do 800x600x16bit. And don't forget that gaming consoles are not equial to general-purpose computers - they do many things in bare hardware (sprites, music etc.). I had some experiance with how "fast" Java on the same machine is, so I was really surprised with Python's performance in this particular case. -Maxim To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe cvs-all" in the body of the message
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