Date: Sun, 29 Oct 2023 22:57:30 GMT From: Muhammad Moinur Rahman <bofh@FreeBSD.org> To: ports-committers@FreeBSD.org, dev-commits-ports-all@FreeBSD.org, dev-commits-ports-main@FreeBSD.org Subject: git: 2ea7487d9630 - main - games/q3cellshading: Mark DEPRECATED Message-ID: <202310292257.39TMvUhw029492@gitrepo.freebsd.org>
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The branch main has been updated by bofh: URL: https://cgit.FreeBSD.org/ports/commit/?id=2ea7487d96302987011bbc51f6beb58b2525a1bf commit 2ea7487d96302987011bbc51f6beb58b2525a1bf Author: Muhammad Moinur Rahman <bofh@FreeBSD.org> AuthorDate: 2023-10-29 17:42:50 +0000 Commit: Muhammad Moinur Rahman <bofh@FreeBSD.org> CommitDate: 2023-10-29 22:53:36 +0000 games/q3cellshading: Mark DEPRECATED - BROKEN on all supported versions for more than 2 years - Also BROKEN on 12 from portsfallout - Set EXPIRATION_DATE 2023-11-30 --- games/q3cellshading/Makefile | 45 +++++++++++++++++++------------------------- 1 file changed, 19 insertions(+), 26 deletions(-) diff --git a/games/q3cellshading/Makefile b/games/q3cellshading/Makefile index c0728df99f59..b6af437ddf79 100644 --- a/games/q3cellshading/Makefile +++ b/games/q3cellshading/Makefile @@ -9,26 +9,28 @@ MAINTAINER= ports@FreeBSD.org COMMENT= Quake III engine with Cell Shading capabilities WWW= http://q3cellshading.sourceforge.net/ +DEPRECATED= BROKEN for more than 2 years on all supported versions +EXPIRATION_DATE= 2023-11-30 +BROKEN= ld: error: duplicate symbol: re ONLY_FOR_ARCHS= i386 ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option -BROKEN_FreeBSD_13= ld: error: duplicate symbol: re -BROKEN_FreeBSD_14= ld: error: duplicate symbol: re USES= compiler dos2unix gmake zip -WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} -BUILD_WRKSRC= ${WRKSRC}/code/unix -MAKE_JOBS_UNSAFE= yes -LIBDIR= ${PREFIX}/lib/${PORTNAME} MAKE_ENV= LIBDIR="${LIBDIR}" +MAKE_JOBS_UNSAFE= yes + +BUILD_WRKSRC= ${WRKSRC}/code/unix +WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION} + PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" VM_ARCHS= i386 powerpc OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS +OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT OPTIONS_MULTI= FLAVOR OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED SMP_CLIENT -OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT OPTIONS_SUB= yes CLIENT_DESC= Build client @@ -36,6 +38,16 @@ DEDICATED_DESC= Build dedicated server GAMELIBS_DESC= Force building game libraries SMP_CLIENT_DESC= Build SMP (threaded) client +CLIENT_MAKE_ENV= CLIENT=YES +CLIENT_VARS= Q3BIN+=quake3 +DEDICATED_MAKE_ENV= DEDICATED=YES +DEDICATED_VARS= Q3BIN+=q3ded +OPTIMIZED_CFLAGS_MAKE_ENV= OPTIMIZED_CFLAGS=YES +SMP_CLIENT_MAKE_ENV= SMP=YES +SMP_CLIENT_VARS= Q3BIN+=quake3-smp + +LIBDIR= ${PREFIX}/lib/${PORTNAME} + .include <bsd.port.options.mk> .if ${ARCH} == "i386" @@ -58,29 +70,10 @@ USE_GL= glu USE_XORG= xxf86dga xxf86vm .endif -.if ${PORT_OPTIONS:MCLIENT} -MAKE_ENV+= CLIENT=YES -Q3BIN+= quake3 -.endif - -.if ${PORT_OPTIONS:MDEDICATED} -MAKE_ENV+= DEDICATED=YES -Q3BIN+= q3ded -.endif - .if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED) MAKE_ENV+= GAMELIBS=YES .endif -.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS} -MAKE_ENV+= OPTIMIZED_CFLAGS=YES -.endif - -.if ${PORT_OPTIONS:MSMP_CLIENT} -MAKE_ENV+= SMP=YES -Q3BIN+= quake3-smp -.endif - .include <bsd.port.pre.mk> post-patch:
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