Date: Thu, 7 Mar 2002 21:19:26 -0500 From: The Anarcat <anarcat@anarcat.dyndns.org> To: silby@FreeBSD.org Cc: freebsd-bugs@FreeBSD.org Subject: Re: kern/35640: heavy collision rate hangs vr network interface Message-ID: <20020308021926.GB266@lenny.anarcat.dyndns.org> In-Reply-To: <200203072310.g27NAh624703@freefall.freebsd.org> References: <200203072310.g27NAh624703@freefall.freebsd.org>
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> Of course, that doesn't explain the vr system locking up, but it
> may be a good enough solution for you.
It's not fixing the problem. The collision rate is unchanged.
Something I don't understand though... The collision rate isn't the same
on the client and on the server...
client:
input (Total) output
packets errs bytes packets errs bytes colls
467 0 30822 691 0 1061314 709
server:
input (Total) output
packets errs bytes packets errs bytes colls
711 0 1073558 512 0 31396 439
At any rate, this PR should be put back in the Open state, no?
A.
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