Date: Wed, 7 Jan 1998 08:57:53 -0500 From: Randall Hopper <rhh@ct.picker.com> To: Amancio Hasty <hasty@rah.star-gate.com> Cc: multimedia@freebsd.org, Ken Krebs <schrade@schrade.com> Subject: Re: warning : upcoming glquake!! Message-ID: <19980107085753.20159@ct.picker.com> In-Reply-To: <199711190435.UAA01294@rah.star-gate.com>; from Amancio Hasty on Tue, Nov 18, 1997 at 08:35:09PM -0800 References: <199711190435.UAA01294@rah.star-gate.com>
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I'm confused Amancio. Just saw this post yesterday from you: Amancio Hasty: |Hi Guys, | |glquake does not work on FreeBSD :( | |And I don't know what the problem is so far . But I have a gob of saved mail on quake/glquake stuff from you I've kept around until I upgraded to 3.0-current, and just haven't had a chance to get to yet since I did my upgrade 3 weeks ago: Amancio Hasty: |For those interested I managed to get glquake going over here . |A little bit more hacking and I will never run glquake on Win95 !! ... |The mouse works. ... |P.S.: Is okay to stop playing glquake and post a short message to the list 8) ... |Due to Pierre Beyssac <pb@fasterix.freenix.org> recent bug fixes |to the socket layer on FreeBSD 3.0 -current , glquake and quake2 |now work on FreeBS 3.0 -current with no specific hacks like |I had in the linux layer. So I guess before I invest any time with Quake & GLQuake in particular (particularly now that I have a Canopus Pure3D in my box :-), I wanted to find out what the straight story is with GLQuake on 3.0-current. (BTW, any 3DFX tips/pointers to other cool stuff/works in progress/etc. on FreeBSD -current would be appreciated as well.) Thanks, Randall
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