Date: Sun, 28 Nov 2010 15:42:04 +0100 From: Ivan Voras <ivoras@freebsd.org> To: Pieter de Goeje <pieter@degoeje.nl> Cc: freebsd-java@freebsd.org Subject: Re: Minecraft? Message-ID: <AANLkTim7i8Jhw2JxBQ%2BTtvBULj%2BTx6XS2S4ZafdRt686@mail.gmail.com> In-Reply-To: <201011281517.54987.pieter@degoeje.nl> References: <icrsec$pn5$1@dough.gmane.org> <201011280413.10099.pieter@degoeje.nl> <AANLkTikO6LCvMPjiZLRrN0uo%2BP4n5PZ5n-m283S8Yyw6@mail.gmail.com> <201011281517.54987.pieter@degoeje.nl>
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On 28 November 2010 15:17, Pieter de Goeje <pieter@degoeje.nl> wrote: > On Sunday 28 November 2010 14:24:36 Ivan Voras wrote: >> I don't think this trick will work with ATI cards? I did try some >> Linux 3d app a while ago and IIRC it crashed X. > > In that case probably the only way to get it working properly is porting > jinput and lwjgl to FreeBSD. These libraries are stored in .minecraft/bin > btw. Well, given infinite time... :) > Or you could try some VM with working OpenGL passthrough. There are no such things for FreeBSD.
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