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Date:      Fri, 1 Oct 2010 13:53:53 +0800
From:      Adrian Chadd <adrian@freebsd.org>
To:        Matthew Dillon <dillon@apollo.backplane.com>
Cc:        freebsd-current@freebsd.org
Subject:   Re: Examining the VM splay tree effectiveness
Message-ID:  <AANLkTi=U0ogtaiGFzasTok-y5dmw-sxo85h%2B%2BUrT-wu9@mail.gmail.com>
In-Reply-To: <201010010449.o914nmVt024965@apollo.backplane.com>
References:  <4CA4BCD2.4070303@freebsd.org> <20100930172439.GA34369@freebsd.org> <4CA4CCF8.1050300@freebsd.org> <20100930174900.GA37733@freebsd.org> <20100930180417.GA39381@freebsd.org> <4CA504AD.8000102@freebsd.org> <4CA509FE.30303@freebsd.org> <AANLkTimz6ATKYPKyD3ZsYtfrEWc=km55DOd3iu=pM-6m@mail.gmail.com> <201010010449.o914nmVt024965@apollo.backplane.com>

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On 1 October 2010 12:49, Matthew Dillon <dillon@apollo.backplane.com> wrote:

>    What turned out to be the best indexing mechanism was a chained
>    hash table whos hoppers were small linear arrays instead of single
>    elements.  So instead of pointer-chaining each element you have a small
>    for() loop for 4-8 elements before you chain.  The structure being
>    indexed would NOT be integrated into the index directly, the index
>    would point at the final structure from the hopper.
>
>    For our purposes such linear arrays would contain a pointer and
>    an indexing value in as small an element as possible (8-16 bytes),
>    the idea being that you make the absolute best use of your cache line
>    and L1 cache / memory burst.  One random access (initial hash index),
>    then linear accesses using a small indexing element, then one final
>    random access to get to the result structure and validate that
>    it's the one desired (at that point we'd be 99.9% sure that we have
>    the right structure because we have already compared the index value
>    stored in the hopper).  As a plus the initial hash index also makes
>    MP locking the base of the chains easier.

Sounds like B+tree style stuff. Minimise the "seek" operations, as
random lookup times are orders of magnitude slower than sequential
access times.

(Memory is hierarchial, who would've thunk. :-)


Adrian


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