Date: Tue, 5 Feb 2008 14:46:06 -0800 (PST) From: Andy L <arlugophotog@yahoo.com> To: questions@FreeBSD.org Subject: Question UART: please read from Bottom Up! Message-ID: <783009.73888.qm@web36507.mail.mud.yahoo.com>
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Question for UART (where do I begin this process?) Ok, you could get the same functionality with any of our serial enabled LCDs like this one, LCD-00462. All you need is a micro that can spit out serial commands (which most all micros have a serial UART) and you can manipulate the pixels. I would start with this development board, DEV-00666, this is an AVR. You can have a tx line goto the display and you can configure the I/Os for buttons. Let us know if you have anymore questions. Andy L wrote: > Here is a picture: > > Virus free. > > > > ----- Original Message ---- > From: SparkFun Support <spark@sparkfun.com> > To: Andy L <arlugophotog@yahoo.com> > Sent: Tuesday, February 5, 2008 2:20:28 PM > Subject: Re: Question > > Hi, > > Your link is dead. > > "This link is not authorized by Yahoo" > > -Support > > Andy L wrote: > > Thanks for writing back, > > > > All I have in mind for the display is a simple one like the > > following: > > > http://rds.yahoo.com/_ylt=A0S020nbBKVHFSoAhWCjzbkF/SIG=12eannskb/EXP=1202083419/**http%3A//www.clothingtrends.co.uk/images/products/sudoku.jpg > > > > So you have at least a very good guess as to what these guys used to > > get this program from design to prototype I imagine (above). > > > > If you do, how can I get started right now headed down that road? > > > > Thank you, Andy. > > > > > > > > ----- Original Message ---- > > From: SparkFun Support <spark@sparkfun.com <mailto:spark@sparkfun.com>> > > To: Andy L <arlugophotog@yahoo.com <mailto:arlugophotog@yahoo.com>> > > Sent: Tuesday, February 5, 2008 9:36:01 AM > > Subject: Re: Question > > > > Hi Andy, > > > > Let me ask you this, do you have any experience programming > > microcontrollers? > > > > There are many processors you can use to accomplish this. It will really > > depend on how advanced you want your display, because this is where most > > of the processing power will be used up. Most of out uCs like the > > ATMega168 should be able process a simple game algorithm and the inputs > > of the buttons. Check out our Tetris game: > > http://www.sparkfun.com/commerce/present.php?p=Tetris > > > > You will definitely need to modify your code to work with the specific > > microcontroller you will be using. Basically, you will need to convert > > your code into hex that the uC can read. Check out our embedded > > tutorials for AVRs: > > http://www.sparkfun.com/commerce/hdr.php?p=tutorials > > > > The big issue is going to be the display. We have many serial enabled > > LCDs which are very easy to interface and do not take much processing > > power at all, but are not very snazy. > > > > What do you have in mind for the display? > > > > -Support > > > > Andy L wrote: > > > Thank you for your response, > > > > > > Your first question: "what kind of programming language is the > > > game written in?" > > > > > > Well, right now, it is on Adobe Director 8.5. > > > > > > Second: "How much memory?" > > > > > > As of this moment, I have only got the program to work on my PC and > > > it's really tiny, but the full fledged version will have a sizeable > > > amount more data. I just needed a proof of concept with my laptop and > > > now I have that. This is pretty much a numerical game, similar in > > > scope to soduko, but not at all the same thing; no characters, no > > > kooky sounds. > > > > > > Third question: "Did I need a display and or buttons?" > > > > > > Yes, I definitely need a display and a number pad. > > > > > > You see these games on the shelves of places all the time, the poker, > > > the 20 questions, the crossword puzzle, the tic tac toe; this is all > > > I'm trying to get going. > > > > > > If you could answer this: "What software/hardware did any one of the > > > many producers of these games use to bring their ideas to > > > fruition?"-you would be totally handing me the way to go forward and > > > get working on a prototype. > > > > > > Thanks, brah. > > > > > > Andy. > > > > > > ----- Original Message ---- > > > From: SparkFun Support <spark@sparkfun.com > <mailto:spark@sparkfun.com> <mailto:spark@sparkfun.com > <mailto:spark@sparkfun.com>>> > > > To: Andy L <arlugophotog@yahoo.com <mailto:arlugophotog@yahoo.com> > <mailto:arlugophotog@yahoo.com <mailto:arlugophotog@yahoo.com>>> > > > Sent: Sunday, February 3, 2008 7:49:40 AM > > > Subject: Re: Question > > > > > > Hi Andy, > > > > > > Well, we need more info to see if we can help. > > > > > > What kind of programming language is the game written in? > > > > > > How much memory does the 'game' run on? > > > > > > Do you need a display or just some buttons or both? > > > > > > -Support > > > > > > Andy L wrote: > > > > Hello, > > > > > > > > I really like checking out all of the things on your website. > > > > It's what I always have asked the people behind the counter at Radio > > > > Shak about. If you can answer the following question you are worlds > > > > ahead of two days of www searching and asking. > > > > > > > > I have a game ready on my pc that I designed to one day run on a > > > > stand-alone hand held device. Kinda like a suduku or whatever game; > > > > well, how do I get that game into a device such as a hand held that > > > > will ONLY run my program and NOT be something to upload to a PDA? > > > > > > > > Can your site offer any products that would facilitate the prototype > > > > building process? > > > > > > > > > > > > Thanks, ANDY.
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