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Date:      Wed, 2 Mar 2016 17:27:22 -0600
From:      Joe Love <joe@getsomewhere.net>
To:        freebsd-emulation@freebsd.org
Subject:   linux(64)-compat and ipv6 setsockopt
Message-ID:  <7B0DAB1F-3C71-4E20-BC50-8EF4541B8D91@getsomewhere.net>

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I’ve been using FreeBSD 11 with the linux64 support, and have been using the not-included centos6.7-64bit ports patch to run some programs which depend on a more modern linux installation.  Specifically, I’ve been using them for Steamcmd, Ark:Survival Evolved, and Factorio (headless).  The latest of which started this journey.

It seems that a piece of code related to setting a particular socket option for IPv6 sockets fails under the linux compat layer:

int ipv6only = 1;
setsockopt(this->fd6, IPPROTO_IPV6, IPV6_V6ONLY, &ipv6only, sizeof(ipv6only));

Both Steamcmd and Factorio would spit out error messages like this (this one being from Factorio):
1.132 Error MultiplayerManager.cpp:108: MultiplayerManager failed: "Setsockopt failed: Protocol not available”

One of the devs for Factorio looked through a more complete trace, and their code, and realized that the above line of code was singled out as causing the error.


In trying to understand the issue, I tried their advice - disable IPv6 (which involved a buildworld/buildkernel) and tried the process again.  In doing so, their code completely skips trying to setup IPv6 at all, so the program runs fine.  Steamcmd also stopped producing the message, so I assume its issue is similar, or at least also related to  IPv6 support.  I think steamcmd is actually 32bit, so it should be able to verify that same message on a 10.2 system.

Ultimately, I’m wondering if there’s a known issue with IPv6 support of linux apps running using the linux compat module.

Thanks,
-Joe



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