Date: Fri, 10 Dec 2004 21:37:36 GMT From: Hugo <adm@celeritystorm.com> To: freebsd-gnats-submit@FreeBSD.org Subject: kern/74930: pf crashes the system (unknown reasons) Message-ID: <200412102137.iBALbaUn049247@www.freebsd.org> Resent-Message-ID: <200412102140.iBALeJtk029834@freefall.freebsd.org>
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>Number: 74930
>Category: kern
>Synopsis: pf crashes the system (unknown reasons)
>Confidential: no
>Severity: critical
>Priority: high
>Responsible: freebsd-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: sw-bug
>Submitter-Id: current-users
>Arrival-Date: Fri Dec 10 21:40:19 GMT 2004
>Closed-Date:
>Last-Modified:
>Originator: Hugo
>Release: 5.3-STABLE
>Organization:
Celeritystorm
>Environment:
FreeBSD evilreborn 5.3-STABLE FreeBSD 5.3-STABLE #0: Wed Dec 1 20:07:36 WET 2004 klr@evilreborn:/usr/obj/usr/src/sys/evilreborn i386
>Description:
I can't play NeverWinter Nights (internet) with my brother at the same time, or my FreeBSD gateway will freeze (numlock doesn't respond, no panic), needing a cold boot. NeverWinter Nights uses UDP 5120-5121 for communication.
I'm using pf, FreeBSD 5.3-STABLE, the box is a P200 MMX w/ 80MB ram.
>How-To-Repeat:
Play NeverWinter Nights on the internet , using two different hosts on the lan.
Possible causes I can think of:
- I use 'user unknown' directives, to separate nat'ed traffic from the gateway-generated traffic
- nat on $net inet from $lan_mask to any -> ($net) static-port (perhaps the static port directive has something to do with it?)
pass out quick on $net proto udp from ($net) to any port { 5120:5122 } user unknown keep state
(my rule to allow NWN traffic on the firewall)
>Fix:
>Release-Note:
>Audit-Trail:
>Unformatted:
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