Date: Wed, 18 Dec 2002 16:12:59 +0200 From: Giorgos Keramidas <keramida@ceid.upatras.gr> To: Thomas Spreng <spreng@socket.ch> Cc: freebsd-questions@freebsd.org Subject: Re: how to change installworld installation root directory? Message-ID: <20021218141259.GD4032@gothmog.gr> In-Reply-To: <20021218083529.GA15130@rock.stable.ch> References: <Pine.A41.4.10.10212171740040.45200-100000@bessel.tekniikka.turkuamk.fi> <20021217155100.GB34511@happy-idiot-talk.infracaninophi> <200212171750.07541.kstewart@owt.com> <20021218083529.GA15130@rock.stable.ch>
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On 2002-12-18 09:35, Thomas Spreng <spreng@socket.ch> wrote: > On Tue, Dec 17, 2002 at 05:50:07PM -0800, Kent Stewart wrote: > > On Tuesday 17 December 2002 07:51 am, Matthew Seaman wrote: > > > > > > make installworld DESTDIR=/mnt > > > > > > installs everything relative to /mnt instead of / --- see > > > jail(8) for some examples of doing just that. > > > > What I do is create /usr/src and /usr/obj as their own 1.5 GB > > partitions. That is 4-5x larger than I need. Then, I can NFS_mount > > them on any system as /usr/src and /usr/obj. You don't have to > > play games with names, DESTDIR, or etc. > > why would you want /usr/obj nfs mounted as well? Because "make installworld" will find any compiled programs under that path, and copy them to their destination. /usr/src doesn't contain executables or libraries[1]. The sources from /usr/src are compiled to executables and saved under /usr/obj. If you don't have machines of completely different architectures, you can buildworld once, then mount /usr/obj and /usr/src as many times as you want and install the same userland/kernel to a lot of machines. - Giorgos [1] Not 100% true, but if you follow the recommended instructions for doing upgrades through source, this is what happens. To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-questions" in the body of the message
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