Date: Mon, 18 Dec 2000 10:25:33 +0100 From: Hans Lambermont <hans@blender.nl> To: "Daniel O'Connor" <doconnor@gsoft.com.au> Cc: multimedia@FreeBSD.ORG, Janco Verduin <janco@server.intra.blender.nl>, Frank van Beek <frank@server.intra.blender.nl> Subject: Re: Multiple invocations of /dev/snd ? Message-ID: <20001218102533.B87785@server.intra.blender.nl> In-Reply-To: <XFMail.001218123219.doconnor@gsoft.com.au> References: <20001218030017.A70414@wop21.wop.wtb.tue.nl> <XFMail.001218123219.doconnor@gsoft.com.au>
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Daniel O'Connor wrote: > On 18-Dec-00 Karel J. Bosschaart wrote: > > for sound output. In xmms I enabled the esd output plugin, while I > > compiled a recent port of mpg123 with esound support. As long as > > your sound application talks to esd, it can play several sounds at > > the same time. > > The only problem with esd is the ludicrous amount of buffering it does > :-/ Those dinky visualisations look very odd when they're lagged by ~1 > second :) Aiee, that makes it unuseable for games too. There should be a control to limit the buffering. Perhaps there already is (I don't know the esd api). Btw, are there esd alternatives ? And if so, is one clearly becoming the de-facto standard, or are they even ? Hans Lambermont -- ir Hans Lambermont hans@blender.nl +31(0)40 2501229 Not A Number, Meerenakkerplein 11, 5652 BJ Eindhoven, the Netherlands Blender, free 3D software for the new millennium http://www.blender.nl To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-multimedia" in the body of the message
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