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Date:      Mon, 3 Nov 1997 22:01:06 -0500 (EST)
From:      Gary Kendall <gdk@ccomp.inode.COM>
To:        "Jordan K. Hubbard" <jkh@time.cdrom.COM>
Cc:        hackers@freebsd.ORG
Subject:   Re: mv /usr/src/games /dev/null - any objections?
Message-ID:  <199711040301.WAA09511@ccomp.inode.com>
In-Reply-To: <4443.878608603@time.cdrom.com> from "Jordan K. Hubbard" at "Nov 3, 97 05:56:43 pm"

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It wasn't too long ago that Jordan K. Hubbard said:
> > I can understand how mixing high-priced corporate lawyers with
> > public-domain source code can drive you beyond frustration into
> > the Great Beyond, but scrapping all of the games seems a bit ham
> > handed.  Why not send any questionable source code to the
> > corporations in question, and let them make all of thier
> > objections at once?
> 
> What corporations?  You have a list of all parties who might
> conceivably have a trademark infringement problem with us?  Are you
> willing to do the work of tracking down and contacting all of these
> people?
> 
> If not, I'm still going to go for "remove the games" as the only
> *effective* solution since pie-in-the-sky suggestions like yours
> avail us naught.
> 
> 					Jordan
> 
Well, it would seem that Hasbro is one, and as for the others, if you've
seen the game for sale by someone (like a Tetris box at CompUSA, or
advertised somewhere), then they could be included, as well.  I don't
think you're in any trademark trouble with adventure, or bcd, or primes.
Do you?  A nuclear detonation is an effective solution to pest control,
but I don't beleive it's the *only* effective solution.

Regards,
Gary Kendall <gdk@inode.com>

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