Date: Sun, 08 Jun 2003 17:42:09 -0600 From: Mike Porter <mupi@mknet.org> To: darren <darren@quantumtheorem.com>, freebsd-stable@freebsd.org Subject: Re: nvidia/4.8-stable Message-ID: <200306081742.19465.mupi@mknet.org> In-Reply-To: <20030608012118.M496@quantumtheorem.com> References: <20030608012118.M496@quantumtheorem.com>
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Saturday 07 June 2003 07:22 pm, darren wrote: > Has anyone had the nvidia driver successfully work for them? I ended up > crashing everytime I tried to use X. All I'm interested in is the use of > my tv-out on my nvidia card. any input is appreciated > > -Darren Mine doesn't have TV out, but it works great, and a noticiable spped difference in X compared to the 'nv' driver. A couple of tricky things though (they ARE covered in the installation stuff) 1) you need to put agp.ko in /boot/loader.conf (agp_load="YES") The agp driver apparently can only fully load properly at boot. (although I was able to make it work by manuallying loading agp.ko after boot. It is a pain to have to do so, however) 2) you need to load the linux.ko module as well, and BEFORE the nvidia driver. To make this work, I added linux.ko and linprocfs.ko to /boot/loader.conf as well. (linprocfs_load="YES" linux_load="YES") The linprocfs is not strictly necessary, but I need it anyway for StarOffice, so I added them both at the same time. Linux is necessary for the nvidia.ko to load (or for the nvidia driver, the documentation isn't clear on this point. To be safe, I just put them all in my loader.conf) 3) you need to load the nvidia.ko object. Since I load X at startup, this also has to happen either in loader.conf, or in the rc scripts before launching x. it seemed easier to me to just add it to loader.conf, especially since I was playing there anyway. (nvidia.load="YES") The caveat here, of course, is that you have to move nvidia.ko into your /modules directory. Also, it has been reported here and on the -current mailing list that if you recompile your kernel, nvidia.ko is *NOT* recompiled by the buildworld process (its a port) and this means that you need to rebuild the port manually for builworld, and copy the .ko file manually during installworld (unless you want to patch the buildworld and installworld targets <(}:.). Note also that NOT putting the .ko file in /modules does not absolve you of the recompile part. Once those three prerequisites are taken care of (either preloading the necessary modules in loader.conf or manually loading with kldload, you should be able to start X without a hitch. You might find that you have to tweak the sysctls for nvidia.ko to get the behavior you expect (i did not find that necessary, but, of course, YMMV). Any sysctl tweaks should be done *before* loading X, according to the docs. Oh yeah, one other thing, I have NOT been able to get it to run properly in OpenGL mode. I haven't tried that hard, yet, as it works "good enough" for now. mike -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.1 (FreeBSD) iD8DBQE+48naY30jZzkECLcRAmY/AKCGT5bA50ZwHhm6z+8HFt4ckhGd6wCgl7ZO aLrfXpAbwyZZ4TfFXAx0nEs= =jAjp -----END PGP SIGNATURE-----
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