Date: Thu, 1 Mar 2007 22:50:03 +0100 From: Ulrich Spoerlein <uspoerlein@gmail.com> To: Steve Crowder <steve@crowders.org> Cc: freebsd-emulation@freebsd.org Subject: Re: Old Linux Quake II Mods Message-ID: <20070301215003.GB1548@roadrunner.q.local> In-Reply-To: <1172779730.3748.19.camel@suse10.crowders.org> References: <1172779730.3748.19.camel@suse10.crowders.org>
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Steve Crowder wrote: > Hi > > I have been trying to resurrect some old Quake II Linux compiled mods on > my FreeBSD 6.1 amd64 machine. Using the linux binary r1q2ded-old from: > http://www.r1ch.net/stuff/r1q2/ > > I have tried to run Lokis Minions CTF Linux gamei386.so from here: > http://tastyspleen.net/quake/downloads/mods/lokis_minion/ Ah, good old LMCTF, I concated the developers some years ago and the apparently lost their source code, so a FreeBSD native version is not going to appear. You would need some old, but not too ancient, linux binary for Quake2. The original linux client by id software is at least unable to open the sound device on FreeBSD due to a "wrong" order of OSS-ioctl(). Perhaps you can get some old binary versions of Quake2Forge and try your luck with these. On the other hand, any modification that retained ABI compatibility with the original Q2 client should work. I think, we both now understand, why John Carmack used a kind of VM for the Q3 modifications :) Ulrich Spoerlein -- Für alle, die sich noch eigene Gedanken machen: http://www.NachDenkSeiten.de
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