Date: Thu, 6 Apr 2017 10:50:13 +0000 From: Alexey Dokuchaev <danfe@FreeBSD.org> To: Victor Sudakov <vas@mpeks.tomsk.su> Cc: freebsd-questions@freebsd.org Subject: Re: doom, quake, hexen... Message-ID: <20170406105013.GA75306@FreeBSD.org> In-Reply-To: <20170406101830.GA48819@admin.sibptus.transneft.ru> References: <20120820142432.GA14816@admin.sibptus.tomsk.ru> <20120820180628.b3e3f552.freebsd@edvax.de> <20120820170517.GA17147@admin.sibptus.tomsk.ru> <20120820191617.66efd947.freebsd@edvax.de> <20120820174640.GD17147@admin.sibptus.tomsk.ru> <20120820200915.9ab5eede.freebsd@edvax.de> <20120820182836.GA18699@admin.sibptus.tomsk.ru> <20170406074123.GA20165@FreeBSD.org> <20170406101830.GA48819@admin.sibptus.transneft.ru>
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On Thu, Apr 06, 2017 at 05:18:30PM +0700, Victor Sudakov wrote: > Alexey Dokuchaev wrote: > > On Tue, Aug 21, 2012 at 01:28:36AM +0700, Victor Sudakov wrote: > > > [...] There is games/quake2lnx, but it does not work as I wrote in the > > > first mail: > > > > > > games/quake2lnx even pretends to do something: it opens a tiny X11 > > > window with some flickering rubbish and plays some farting sounds to > > > the audio system. > > > > I believe I've fixed `games/quake2lnx' in r437802 last night; both X11 > > and GLX renderers should work correctly on both i386 and amd64 now. > > Hello Alexey, > > It does not even compile with the default set of options: > ftp://ftp.sibptus.ru/pub/vas/quake2lnx-0.16.2_14.log Ah, that newish libXxf86dga, I still have the old version I guess... Try this patch: https://people.freebsd.org/~danfe/q2lnx-xf86dga.diff Also: by default it would start in software mode (that tiny X11 window), run it as "quake2 +set vid_ref glx" to go fullscreen GLX mode. Setting will be preserved, so next time you don't have to force vid_ref again. Alternatively, you can use in-game menu. ./danfe
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