Date: Wed, 29 Oct 1997 00:49:07 +0000 From: "Pedro Giffuni S." <giffunip@asme.org> To: Alfred Perlstein <perlsta@cs.sunyit.edu> Cc: hackers@freebsd.org Subject: Re: svgalib? Message-ID: <34568803.723DA1BC@asme.org> References: <Pine.BSF.3.96.971028154003.4098A-100000@server.local.sunyit.edu>
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Hello, The last time I saw a discussion about this, the main idea was that it was unacceptable to give control to a SVGA screen because it could be dificult to regain that control. AFAIK, libvgl only supports low level VGA/EGA graphics. There are other interesting projects from the DOS (DJGPP) world. Take a look, for example at Allegro: http://www.talula.demon.co.uk/allegro/ Soren Schmidt says this could be easy to put on top of libvgl :-). cheers, Pedro. Alfred Perlstein wrote: > > I know the main idea of freebsd isn't games, but how hard would it be to > emulate svgalib using our libvgl? > > i can't seem to find any documentation on either project, does anyone have > any pointers for me? > > thank you, > Alfred > > On Tue, 28 Oct 1997, Amancio Hasty wrote: > > > > > If we really wanted we could port it however svgalib brings a support > > nightmare. What needs to happen is to tie svgalib to the Xfree86 development > > in such a way that that low level graphic functions from the XFree86 server > > become available as a library. > > > > If you really want svgalib you can port it. > > > > Cheers, > > Amancio > > > > > >
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