Date: Sat, 22 Nov 2014 17:30:02 +0100 From: =?windows-1252?Q?Jean-S=E9bastien_P=E9dron?= <jean-sebastien.pedron@dumbbell.fr> To: freebsd-x11@freebsd.org Subject: Re: DRI not working, AMD E 300 with Radeon HD 6310 Message-ID: <5470BA0A.4050102@dumbbell.fr> In-Reply-To: <546F0457.5090501@palmen-it.de> References: <546CAD30.3060600@palmen-it.de> <546F0457.5090501@palmen-it.de>
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On 21.11.2014 10:22, Felix Palmen wrote: > Hello all, Hi! > as already stated, I have it working now. Great :) I read that it's not working if you load the modules from the loader. I have no idea what the differences are in this case. > But there is still a little annoyance: The blur module for > semi-transparent windows in KDE4 does not work properly. Compositing > type is "OpenGL 3.1" and there's no difference between using "native" > or "raster" Qt graphics system. As soon as the blur effect is > activated, it looks like it is taking a solid gray image instead of > the real visible content behind the window. Maybe try to rebuild graphics/dri with the TEXTURE option enabled. Without this option, Mesa only advertises OpenGL 2.1. Unfortunately, it's not enabled by default currently because it's covered by a patent. -- Jean-Sébastien Pédron
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