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Date:      Thu, 28 Nov 2019 14:23:38 +1030
From:      Shane Ambler <FreeBSD@ShaneWare.Biz>
To:        Tomasz CEDRO <tomek@cedro.info>, freebsd-pkg@freebsd.org
Subject:   Re: Blender 2.79 vs 2.80
Message-ID:  <ba061ce7-c0ce-c4d0-4d58-deb7b29df6ae@ShaneWare.Biz>
In-Reply-To: <CAFYkXjnktCmWy-ACECqPoh89oONUjziroLqxJY4o6CQ0m3V2pA@mail.gmail.com>
References:  <CAFYkXjnktCmWy-ACECqPoh89oONUjziroLqxJY4o6CQ0m3V2pA@mail.gmail.com>

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On 26/11/19 10:52 pm, Tomasz CEDRO wrote:
> Hello world!
> 
> I have been using Blender since 2000. The new Blender 2.80 however not
> only added some new buttons to the UI but completely removed the
> Blender Game Engine that I was using for simulations and
> visualizations !!!

Isn't the viewport good enough? With evee we can get nice textured
viewports.

Have you tried devel/godot for an interactive game engine?

> Is it possible to have Blender 2.79 as the last one with BGE next to
> Blender 2.80 port on FreeBSD?
> 
> For instance blender2.79 binary would be the legacy one, while blender
> would be the current binary..?

Yes it can be done, I try and keep several older versions running on my
machine at the same time. But as it also means keeping multiple versions
of openimageio and openshandinglanguage I am reluctant to add them as
official ports.

While I haven't updated it in a while, I have a github repo of my
unofficial ports. https://github.com/sambler/sambler-redports

I just updated graphics/blender279 and graphics/openimageio18 - if you
copy those two folders to your ports tree you should be able to build
and install blender279.

Start it from the terminal as blender-279 and there is also a desktop
file that adds it to desktop app menus.

There is no OSL support, due to a conflict between oiio versions.


-- 
FreeBSD - the place to B...Software Developing

Shane Ambler




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