Date: Thu, 28 Nov 2019 14:23:38 +1030 From: Shane Ambler <FreeBSD@ShaneWare.Biz> To: Tomasz CEDRO <tomek@cedro.info>, freebsd-pkg@freebsd.org Subject: Re: Blender 2.79 vs 2.80 Message-ID: <ba061ce7-c0ce-c4d0-4d58-deb7b29df6ae@ShaneWare.Biz> In-Reply-To: <CAFYkXjnktCmWy-ACECqPoh89oONUjziroLqxJY4o6CQ0m3V2pA@mail.gmail.com> References: <CAFYkXjnktCmWy-ACECqPoh89oONUjziroLqxJY4o6CQ0m3V2pA@mail.gmail.com>
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On 26/11/19 10:52 pm, Tomasz CEDRO wrote: > Hello world! > > I have been using Blender since 2000. The new Blender 2.80 however not > only added some new buttons to the UI but completely removed the > Blender Game Engine that I was using for simulations and > visualizations !!! Isn't the viewport good enough? With evee we can get nice textured viewports. Have you tried devel/godot for an interactive game engine? > Is it possible to have Blender 2.79 as the last one with BGE next to > Blender 2.80 port on FreeBSD? > > For instance blender2.79 binary would be the legacy one, while blender > would be the current binary..? Yes it can be done, I try and keep several older versions running on my machine at the same time. But as it also means keeping multiple versions of openimageio and openshandinglanguage I am reluctant to add them as official ports. While I haven't updated it in a while, I have a github repo of my unofficial ports. https://github.com/sambler/sambler-redports I just updated graphics/blender279 and graphics/openimageio18 - if you copy those two folders to your ports tree you should be able to build and install blender279. Start it from the terminal as blender-279 and there is also a desktop file that adds it to desktop app menus. There is no OSL support, due to a conflict between oiio versions. -- FreeBSD - the place to B...Software Developing Shane Ambler
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