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Date:      Mon, 18 Dec 2000 10:25:33 +0100
From:      Hans Lambermont <hans@blender.nl>
To:        "Daniel O'Connor" <doconnor@gsoft.com.au>
Cc:        multimedia@FreeBSD.ORG, Janco Verduin <janco@server.intra.blender.nl>, Frank van Beek <frank@server.intra.blender.nl>
Subject:   Re: Multiple invocations of /dev/snd ?
Message-ID:  <20001218102533.B87785@server.intra.blender.nl>
In-Reply-To: <XFMail.001218123219.doconnor@gsoft.com.au>
References:  <20001218030017.A70414@wop21.wop.wtb.tue.nl> <XFMail.001218123219.doconnor@gsoft.com.au>

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Daniel O'Connor wrote:

> On 18-Dec-00 Karel J. Bosschaart wrote:
> >  for sound output. In xmms I enabled the esd output plugin, while I
> >  compiled a recent port of mpg123 with esound support. As long as
> >  your sound application talks to esd, it can play several sounds at
> >  the same time.
>
> The only problem with esd is the ludicrous amount of buffering it does
> :-/ Those dinky visualisations look very odd when they're lagged by ~1
> second :)

Aiee, that makes it unuseable for games too. There should be a control
to limit the buffering. Perhaps there already is (I don't know the esd
api). Btw, are there esd alternatives ? And if so, is one clearly
becoming the de-facto standard, or are they even ?

Hans Lambermont
--
ir Hans Lambermont           hans@blender.nl            +31(0)40 2501229
Not A Number,  Meerenakkerplein 11,  5652 BJ Eindhoven,  the Netherlands
Blender, free 3D software for the new millennium   http://www.blender.nl



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