Date: Sat, 16 Sep 2000 16:16:57 -0700 (PDT) From: Kris Kennaway <kris@FreeBSD.org> To: Ade Lovett <ade@FreeBSD.org> Cc: cvs-committers@FreeBSD.org, cvs-all@FreeBSD.org Subject: Re: cvs commit: ports/games/xlines Makefile ports/games/xlines/patches patch-aa Message-ID: <Pine.BSF.4.21.0009161615330.47275-100000@freefall.freebsd.org> In-Reply-To: <20000916180157.P84360@FreeBSD.org>
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On Sat, 16 Sep 2000, Ade Lovett wrote:
> On Sat, Sep 16, 2000 at 03:06:45PM -0700, Kris Kennaway wrote:
> > > Modified files:
> > > games/xlines/patches patch-aa
> >
> > Does this need a PORTREVISION bump for the patch?
>
> Seeing as it's a modification of an existing patch, rather than
> the addition of a new one, I don't think so. Unless I'm looking
> in completely the wrong place, I don't see any mention at all
> of exactly when PORTREVISION should be used.
Portrevision is used when the end product changes in such a way that
people may want to know about the newer version and update. So if you
modify a patch such that it functionally affects the binary, you should
bump it - whether or not the patch is new is immaterial.
Kris
--
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-- Charles Forsythe <forsythe@alum.mit.edu>
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