Skip site navigation (1)Skip section navigation (2)
Date:      Mon, 10 Jan 2005 00:17:44 +0000 (UTC)
From:      Edwin Groothuis <edwin@FreeBSD.org>
To:        ports-committers@FreeBSD.org, cvs-ports@FreeBSD.org, cvs-all@FreeBSD.org
Subject:   cvs commit: ports/games/scummvm Makefile distinfo
Message-ID:  <200501100017.j0A0HiBF015061@repoman.freebsd.org>

next in thread | raw e-mail | index | archive | help
edwin       2005-01-10 00:17:44 UTC

  FreeBSD ports repository

  Modified files:
    games/scummvm        Makefile distinfo 
  Log:
  Update games/scummvm to 0.7.0
  
  0.7.0 (2004-12-24)
   New Games:
     - Added 26 Humongous Entertainment titles, only a few are completable.
  
   General:
     - Added support for FLAC (lossless) encoded audio files
     - Added an 'On Screen Display' to the SDL backend
     - Partially rewrote the backend API
     - Comments and the order of section in config files are preserved now
     - Updated AdvMame scalers based on scale2x 2.0 - AdvMame3x looks nicer now,
       and AdvMame2x is MMX accelerated
     - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers
     - Added 'Extra Path' option allows for a searching an additional datafile
       location (for reencoded cutscenes and the like)
     - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
       operating systems, like Linux (exception: Mac OS X still uses Cmd-q)
     - Separate smaller font for the console, allowing for more visible
       information, for example in the SCUMM debugger.
     - Added support for setting output sample rate at run-time, although there
       is currently no GUI for it.
     - The save directory now has a default rather than the current directory on
       some platforms:
           Mac OS X:     $HOME/Documents/ScummVM Savegames/
           Other unices: $HOME/.scummvm/
     - Added a new about dialog with scrolling credits
  
   SCUMM:
     - Removed the old zak256 target, use zakTowns instead
     - Added native support for Macintosh versions using a special container
       file. This removes the need for using the 'RESCUMM' program
     - Added smooth horizontal scrolling for The Dig, Full Throttle and COMI
       (matching the original engine)
     - Partially rewrote the text engine, fixing various bugs, especially in
       newer games (The Dig, COMI)
     - Fixed actor drawing glitches in V1 Maniac and Zak
     - Fixed ship-to-ship graphic glitches in COMI
     - Fixed palette glitches in COMI
  
   Queen:
     - Fixed some issues with the Dreamcast backend.
  
   Sword1:
     - Added support for compressed speech and music.
     - Added support for the demo.
     - Better support for the Czech version.
     - Added workarounds for script and subtitle bugs in some game versions.
  
   Sword2:
     - Simplified memory/resource management
     - Simplified sound effects handling
     - Added support for compressed speech and music.
     - Fixed various minor bugs.
  
   BASS:
     - Added workarounds for some rare scripting bugs that could render the game
       unwinnable.
  
  PR:             Miguel Mendez <flynn@energyhq.es.eu.org>
  Submitted by:   ports/75798
  
  Revision  Changes    Path
  1.29      +1 -2      ports/games/scummvm/Makefile
  1.11      +2 -2      ports/games/scummvm/distinfo



Want to link to this message? Use this URL: <https://mail-archive.FreeBSD.org/cgi/mid.cgi?200501100017.j0A0HiBF015061>