Date: Fri, 12 Mar 2010 00:51:25 +0000 (UTC) From: Xin LI <delphij@FreeBSD.org> To: cvs-src-old@freebsd.org Subject: cvs commit: src/games/grdc grdc.c Message-ID: <201003120051.o2C0pgBL056378@repoman.freebsd.org>
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delphij 2010-03-12 00:51:25 UTC
FreeBSD src repository
Modified files: (Branch: RELENG_7)
games/grdc grdc.c
Log:
SVN rev 205057 on 2010-03-12 00:51:25Z by delphij
MFC r203760: Improve time precision for grdc(6):
Traditionally, grdc would obtain time through time(3) which in turn gets
only the second part of clock (CLOCK_SECOND), and sleep for 1 second after
each screen refresh.
This approach would have two problems. First, we are not guaranteed to
be waken up at the beginning of a whole second, which will typically
exhibit as a "lag" on second number. Second, because we sleep for whole
second, and the refresh process would take some time, the error would
accumulate from time to time, making the lag variable.
Make grdc(6) to use time(3) to get time only at the beginning, and sample
time in CLOCK_REALTIME_FAST granularity after refreshing, and use the
nanosecond part to caculate how much time we want to sleep.
PR: bin/120813
Revision Changes Path
1.12.20.1 +15 -2 src/games/grdc/grdc.c
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