Date: Wed, 25 Apr 2001 16:26:44 -0500 (CDT) From: Bruce Albrecht <bruce@zuhause.mn.org> To: Mike Hoskins <mike@adept.org> Cc: freebsd-stable@freebsd.org Subject: Re: ipfw and quake games Message-ID: <15079.16660.836500.182488@celery.zuhause.org> In-Reply-To: <Pine.BSF.4.21.0104251149270.71257-100000@snafu.adept.org> References: <20010425151608.W31916@storm.psi-domain.co.uk> <Pine.BSF.4.21.0104251149270.71257-100000@snafu.adept.org>
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Mike Hoskins writes: > > Assuming clients on the internal network initiate all conversations, a > stateful rule chain would fix this... > > ipfw allow ip from ${oip} to any keep-state out Since the original question was discussing UDP traffic by games, does this work with UDP messages? If there's more than one machine behind the firewall with outgoing UDP traffic, how would one set up NATD to redirect the return UDPs to the correct machine? To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-stable" in the body of the message
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