Date: Mon, 15 Dec 1997 18:03:06 +0000 (GMT) From: Stephen Roome <steve@visint.co.uk> To: Amancio Hasty <hasty@rah.star-gate.com> Cc: multimedia@FreeBSD.ORG, current@FreeBSD.ORG Subject: Re: glquake, glguake world and quake server work 8) Message-ID: <Pine.BSF.3.96.971215180025.9331A-100000@dylan.visint.co.uk> In-Reply-To: <199712150917.BAA00815@rah.star-gate.com>
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On Mon, 15 Dec 1997, Amancio Hasty wrote: > Whats left is for me or someone (hint) to generate a Mesa/Glide package > and glquake, glquake world, and quake server package. Quake II (release not test)? Any chance of getting that to work, or does it already .. is there a Linux binary even ? > Okay, whats so great about glquake --- well not much other than if you > have a Voodoo chipset board such as a Diamond Monster 3d you can play > Quake with 3d hardware assist on your FreeBSD box. Also, GLQuake clearly > paves the way for 3d hardware assist on FreeBSD. Actually, I compiled all the stuff as suggested with the previous README.GLQUAKE, however I noticed that some of the testXX programs which come with glide just bombed my 3d card out (it's a guillemot Maxi Gamer 3D). Wondered if anyone else had this problem? Steve. -- Steve Roome - Vision Interactive Ltd. Tel:+44(0)117 9730597 Home:+44(0)976 241342 WWW: http://dylan.visint.co.uk/
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