Date: Mon, 20 Dec 1999 10:55:58 +1030 (CST) From: "Daniel O'Connor" <doconnor@gsoft.com.au> To: "Brian W. Buchanan" <brian@CSUA.Berkeley.EDU> Cc: freebsd-current@FreeBSD.ORG, Chris Piazza <cpiazza@jaxon.net> Subject: Re: New sound driver and Linux games Message-ID: <XFMail.991220105558.doconnor@gsoft.com.au> In-Reply-To: <Pine.BSF.4.10.9912182044550.8421-100000@smarter.than.nu>
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On 19-Dec-99 Brian W. Buchanan wrote: > (and hence its sound system) in mind, not portability. snes9x plays > a half second of audio for me, then loops it a few times before > either SIGBUS or SIGSEGV. I've tried rebuilding it in case it had > something to do with include file changes, but no dice. Does it mmap() the DMA sound buffers? I know Quake 2 does this, and preusmably so does Q3.. I have noticed that the new pcm driver doesn't seem to do mmap()'d audio very well :( --- Daniel O'Connor software and network engineer for Genesis Software - http://www.gsoft.com.au "The nice thing about standards is that there are so many of them to choose from." -- Andrew Tanenbaum To Unsubscribe: send mail to majordomo@FreeBSD.org with "unsubscribe freebsd-current" in the body of the message
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